This morning, I wasn’t in the mood to write. Instead, I found myself spelunking through an old external drive, hunting for something specific: some old writings from nearly 25 years ago, little fragments of who I used to be.
And then, a folder titled Arena caught my eye. Teenage-me thought calling it “Games” lacked sufficient gravitas. I opened it, and there it was: my collection of favorite games — Age of Empires.
In a flash, I was back there again. I remembered my first encounter with The Rise of Rome, its demo tucked into an issue of Chip magazine1, the monthly bible for computer geeks like me in the late nineties.
The demo was a hard nut to crack. There was no Save option. Quit, and you had to restart from the beginning. It featured the First Punic War campaign: three missions, Carthage against Rome.
I spent hours wrestling with that campaign in a single stretch. It was then, though I didn’t have the language for it, that I stumbled into a flow state. I didn’t know the term yet, but I knew the feeling.
I can still feel the urgency, the way my pulse quickened as though history itself depended on me.2 The music wasn’t just background; it was the pulse of the game3, the rhythm that carried me forward.4
We all experience flow in different parts of our lives: that intense focus when we’re deep in a piece of work, the way pages turn themselves late at night, or the quiet, almost automatic shifts of gears on a long drive with music and conversation in the background.
Today, decades later, I slipped back into the game and into that same deep focus, where time stretches and the world shrinks to the size of a screen.
When I finally closed the game, I wondered if we can step into flow at will. Could we slip into that blessed state as easily as opening an application? I doubt it. Most days, we live in the noise, catching only glimpses of that quiet current.
So I returned to the distractions of daily life, grateful for a few hours when time disappeared, when I was that boy again trying to save Carthage one more time.
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Chip eventually closed shop and morphed into Digit. ↩
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Maybe this is where my love for historical fiction began. ↩
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The sound designers of the game talk about the music of the game at The Life & Times of Video Games podcast episode. ↩
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I still listen to the Age of Empires soundtrack when I need a boost of flow. ↩